Exploring Semantics and Significance of Sphinx in Virtual Worlds
Virtual worlds enabled a spatially unconstrained collaboration to investigate contemporary interpretations of Sphinx in a variety of settings conducive to wide-ranging and specific contextual thought.
Virtual Worlds: Sphinx Paper
Stimulus symbology derived from the above visual and conceptual domains provided a starting point for students to explore the impact and trajectory of Sphinx in each context. Virtual world learning zones, including those shown at top and topic-specific 'touchstone' areas, were used to explore these popular contexts for Sphinx.



International Journal of Something , ISSN: XXXX-XXXX

Vol. X, Issue X, pp: (1-4), Month-2021

Virtually Sphinx: Exploring Semantic Significance of Sphinx in 3D Worlds

S.O. Meone1, D.J. Weaver2 , A.N. Other3

1University of X 2SymbolSpin.com 3University of Y


Abstract: A popular sphinx module -[name of module]- is reimagined for use in virtual worlds, refining and enhancing both linear and non-linear learning and supporting [discipline related goals]...

Keywords: Virtual environment; Virtual reality; Augmented reality; Mixed reality; Social practice, IVAs, Serious games, Immersive virtual environments, Learning assessment, Education, Simulation, Competency-oriented training, Virtual worlds, Games, MUVE, MMOG, Sphinx...

What's Behind Sphinx?   Default created Symbols at:   SymbolSpin.com/wp/Sphinx

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Mobile Stories For Sphinx Symbol and Meaning Exploration
In order to provide efficient entry points for wide-ranging consideration of the meaning and impact of sphinx, default 'stories', essentially slideshows optimised for use on mobile devices, were constructed. Students selected any symbol or visual category as commencement for discovery of related concepts in the symbolic domain, choosing associated imagery and logging thought processes.







Two types of web story; entry points for exploring Sphinx symbology and significance. Optimised for mobile devices...


Sphinx Symbols Story




Sphinx Symbol Ideas Story

Stream Fit

Within the Four Rivers project flow this focus constitutes Part 2: Virtual Worlds, building upon the work of Part 1: Semiotics. Part 3: Framing and Part 4: AI further consolidate detailed thinking around the topic of sphinx, traversing analysis, synthesis, thesis and praxis and forming a robust launch pad for consideration of the future of sphinx as a discipline.